Obliga a todas las criaturas en un radio de 30 pies a realizar una tirada de salvación de Sabiduría. Si fallan, quedan Encantadas durante un minuto entero. Pasan este minuto Incapacitados y con una velocidad de 0.
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Al potencialmente sacar múltiples criaturas de las estrategias de combate de tu oponente, esta carta cambia los números a tu favor, preparándote para mantener una presencia superior en el tablero.
The rules simply say that you will have to “shake them from their stupor.” So it could be assumed that physically shaking, speaking to them, or if not catching their awareness need to perform. This has to be done to be a Key action, not a totally free, reward, or response.
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Componentes: S, M (una vara de incienso encendida o un vial de cristal lleno de material fosforescente)
Although this rule doesn’t exactly include what we’re discussing, we might also use the practical “slippery slope” argument. What’s stopping enemies from closing their eyes, So building the spell pointless?
Todas las que fallen deben seguir las sencillas instrucciones dadas por el jugador. No se puede decir a las criaturas que se hagan daño a sí mismas, pero el hechizo tiene un margen de maniobra significativo.
Each creature in the area who sees the pattern should produce a Wisdom conserving toss. Over a unsuccessful help you save, the creature results in being charmed for the duration. Whilst charmed by this spell, the creature is incapacitated and has a speed of 0.
Mainly, if a creature can begin to see the pattern, then it does begin to see the pattern, regardless of which way it’s facing. Go ahead and take rule on line of sight, which only states that a line “doesn’t go through or touch an object or outcome that blocks eyesight…then There exists line of sight” (DMG 251).
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An influenced creature takes any injury. Even 1 strike place of injury will instantly stop the influence of Hypnotic Sample. Note that other, non-harmful results will not likely crack Hypnotic sample early.